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    Pilot · name withheld under NDAMid-size studio · Europe

    The build hours nobody was counting.

    A mid-size studio in Europe whose builds were kept alive by its senior engineers, in between the work they were hired to do.

    The studio

    Mid-size studio, Europe
    No dedicated build engineer
    Managed runners
    Pilot

    Before

    Build upkeep had no owner. An SDK update, an engine upgrade, a full disk on the build machine: each one landed on a senior engineer and came out of time meant for the game. Because the work was spread across people and weeks, nobody could say how much of it there was.

    Architecture
    01Trigger
    Source controlEvery push
    SchedulesNightly and on demand
    02Orchestrate
    Managed runnersUnreal, SDKs and engines kept in sync
    Game-aware cacheRebuild only what changed
    03Build in parallel
    Platform pipelinesStarted together, built side by side
    Cook and packagePer platform, from the same commit
    04Deliver
    Build insightsStatus, failures, timings and trends
    Suggested fixesFile and line next to the error
    Slack and TeamsResults as they happen
    Builds run on SpeedrunCI's managed runners instead of a machine someone has to keep alive. The cache cuts every rebuild to what changed, and insights and alerts replace the questions that used to land on a senior engineer.

    How they use SpeedrunCI

    01

    Counted first

    The pilot started by making the upkeep visible: what broke, who fixed it and how long it took, so the studio could see the hours it was paying.

    02

    No build machines to keep

    Builds moved onto SpeedrunCI's managed runners, which come with the right Unreal setup. SDK and engine versions are kept in sync by SpeedrunCI, not by a senior engineer.

    03

    Only what changed

    Game-aware caching keeps compiled code, cooked assets and derived data between runs, so a change rebuilds only what it touches.

    04

    Status and trends in one place

    Build insights show status, failures, timings and trends, so producers see where builds stand without asking an engineer.

    05

    Fixes next to the error

    A failed build names the step and the commit and suggests a fix with the file and line to look at.

    06

    Results where the team works

    Build results post to Slack or Microsoft Teams as they happen.

    What changed

    Measured, then handed back. Build upkeep is SpeedrunCI's job now, and the senior engineers' hours go back to the game.

    Managed runnersUpkeep measured

    More stories are on the way

    More pilots are running now, and their stories follow. Want yours to be next? A pilot runs on one of your real Unreal projects.