For AAA studios on Unreal Engine

    Keep your pipeline. Lose the babysitting.

    SpeedrunCI runs alongside the build setup you already have. Anyone on the team presses build and gets a packaged, playable build for every platform. Your build engineers get their week back.

    See a normal Tuesday
    No migration Runs in your own cloud if you want
    A normal Tuesday

    Your studio, today.with us.

    Nobody budgets for these hours. They just become how long things take.

    The nightly fails. One platform, one file.Every platform built overnight, in parallel.
    QA logs in. There is nothing new to play.QA logs in. New builds are waiting.
    Your best engineer is reading cook logs.Your best engineer is working on the game.
    An artist is still waiting for a devkit build.The artist pressed build. It is on the devkit.
    For the people who built your pipeline

    We are not here to replace your build team. They built something that works. We take the queue, the babysitting and the 2am pages off their desk, so they can do the work only they can do.

    For studio heads: grow the game without growing the build team.For producers: milestones stop slipping on build problems.
    What changes

    What your team notices in the first week.

    Roles

    Anyone can build. Nobody can break it.

    Artists, designers and QA trigger builds and download them on their own. Only your build team can change a pipeline.

    RoleBuildDownloadEdit pipeline
    AdminYour build engineer
    Project AdminLead on one title
    Project MemberArtist, designer, QA
    Parallel

    Every platform at the same time.

    PS5, Xbox and PC build side by side. A broken nightly gets fixed and rebuilt before lunch.

    PS5
    Xbox Series X|S
    Windows
    Output

    A build you can install.

    Signed and packaged for the devkit. A green tick is not the finish line.

    game.xvcsigned · ready for devkit
    Consoles

    SDKs checked first.

    Console builds run on isolated, secured machines. A missing SDK stops the build at the start, not the end. Xbox builds get certification checks before submission.

    SDK present
    Build starts
    Xbox certification checks
    Hybrid

    Crunch without new hardware.

    Builds run on your machines first and spill onto ours when the queue grows.

    Your farmfirst
    SpeedrunCIoverflow
    Private cloud

    Your source stays yours.

    Run the whole platform inside your own AWS or Azure account.

    Your AWS / Azurenothing on our side
    Co-dev

    Partners get builds, not keys.

    Invite a co-development studio to just the projects they work on. SSO with Azure AD (Entra ID) or Google Workspace.

    Horde

    Keep Horde. We run it.

    Epic's build system, operated by us. Your team stops owning the servers underneath it.

    Unreal Editor

    Build from inside the editor.

    Trigger, watch and download builds from the Unreal toolbar with the free plugin on Fab.

    Deployment

    Three ways in. None of them a migration.

    Hybrid

    Keep your farm.

    Your build machines keep working. When the team starts queuing, builds borrow ours.

    Managed cloud

    We run everything.

    Machines, SDKs, caching and storage are ours to keep running. You press build.

    Private cloud

    Inside your account.

    The whole platform deploys in your AWS or Azure account, under your security controls.

    Where it came from

    Built inside a studio shipping to console.

    Ayelet Studio is a team of about 30 in Chennai making Son of Thanjai, its first game, for PS5, Xbox Series X|S and PC. Builds were eating the team, so they built a better pipeline. That pipeline is SpeedrunCI.

    Unreal Engine 5PS5 · Xbox Series X|S · PCFeatured at Xbox gamescomNVIDIA Inception
    Case study
    “I see this as the tool that finally lets artists and designers test their own assets and builds, instead of waiting on an engineer every time.”
    Technical DirectorPilot Studio
    “Now with SpeedrunCI the whole team builds daily, I can see every build the moment it runs, and milestones stopped slipping on build problems.”
    Mohan RajStudio Producer, Ayelet Studio
    Free pilot

    Judge us on a real build.

    One of your projects, your platforms, your setup left as it is. We do the work. You decide after.

    Free. No commitment. Your source stays where you decide.

    1

    A 30-minute call

    We learn how your studio builds today. No slides.

    2

    We connect one project

    Hybrid, managed or in your own cloud. Your current pipeline keeps running.

    3

    Your first real build

    Packaged for the platforms you pick. Then you decide.

    Questions

    What your security review will ask.

    Do we have to replace Jenkins, TeamCity or Horde?

    No. SpeedrunCI runs alongside what you have. You can start by sending only overflow builds to us.

    Does our source code leave our network?

    Not with private cloud. The whole platform runs inside your own AWS or Azure account, under your controls.

    Which source control do you work with?

    Perforce, including streams, with a build on every submitted changelist. Plastic SCM (Unity Version Control), GitHub, Azure DevOps and Lore too.

    Who can change a pipeline?

    Only the roles you allow. There are five built-in roles, and SSO with Azure AD (Entra ID) or Google Workspace.

    What does it cost?

    It depends on your platforms and how you deploy. The pilot is free, and you get a clear number after it.

    Your build team has better things to do.

    Start with one project. Keep everything you have.

    Free pilot

    Your first real build, on us.

    30 minutes with our team about how your studio builds today. If it fits, we run a pilot on one of your projects.

    Add your name so we know who to ask for.
    Use your studio email, like name@studio.com.
    Which studio are you with?
    Pick the closest one.
    Pick a range.
    Pick the closest one.
    Your setup stays untouched
    Source stays in your cloud
    Free, no commitment