For indie studios on Unreal Engine

    Make the game. We'll make the builds.

    We're a small studio shipping our first game to PS5, Xbox and PC. We know the 2am build panic because we lived it. So we built the fix, and now it's yours.

    Show me how it works
    Sound familiar?

    Every indie studio has this list.

    We had it too. Keep scrolling and watch it go.

    • 01The build PC under someone's desk. Nobody bought it on purpose.
    • 02Building locally turns your laptop into a space heater for three hours.
    • 03One person understands the pipeline. They would like a holiday.
    • 04The milestone is Friday. The nightly broke on Tuesday.
    • 05Your options: hire a pipeline engineer, or become one.
    How it works

    Four levels. One boss.

    No tutorial hell. You do level one once, and the rest happens every time anyone presses build.

    Level 1Tutorial

    Connect your project.

    Point us at your repo. You do this once, then never think about it again.

    PerforcePlastic SCM (Unity VCS)Git
    Level 2Loadout

    Pick your platforms.

    Tick the boxes. Consoles build on secured machines, with your SDKs checked before anything starts.

    PC · Steam
    PS5
    Xbox Series X|S
    Android
    iOS
    All of them
    Level 3Co-op

    Anyone presses build.

    From the browser or the Unreal Editor toolbar. Artists can build. They can't break the pipeline.

    Build all platformsno ticket, no waiting
    Level 4Loot

    Play it.

    A packaged build you can actually play. A green tick doesn't count. Your Discord, Slack or Teams gets the ping.

    Build ready · Xbox Series X|Ssigned · ready to install
    Boss levelThe milestone

    Hit the date.

    The publisher gets a build that installs, on time. That's the whole fight.

    MILESTONE HP
    A small indie team in a sunlit loft, laughing on the sofa and floor while one of them plays their colorful adventure game on a big TV.

    This is the bitwe give back.

    Everyone playing the build. Nobody stuck making it.

    What you stop doing

    Here's your receipt.

    Keep the setup you already have if you like it. We sit on top. Or let us run all of it. Either way, these come off your list.

    SPEEDRUN CIOrder: your studio's week
    Babysitting the nightlyDONE
    The build PC under a deskRETIRED
    Teaching one person the pipelineSKIPPED
    Hiring a pipeline engineerNOT NEEDED
    "Sorry, the build broke"CANCELED
    Time back for the gameALL OF IT
    Thanks for shipping. Please come again.
    From a producer who lived it
    “Now with SpeedrunCI the whole team builds daily, I can see every build the moment it runs, and milestones stopped slipping on build problems.”
    Mohan RajStudio Producer, Ayelet Studio
    Case study
    Free pilot

    Try it on your real game. Free.

    No sandbox demo. We set it up on your project, and you judge us on a build you can play.

    No commitment. Keep your current setup.

    Split 1

    Tell us about your game

    30 minutes. Platforms, team, your milestone dates.

    Split 2

    We connect one project

    Hybrid or fully managed. Nothing you have stops working.

    Split 3

    You play your first real build

    Packaged for the platforms you picked. Then you decide.

    Quick questions

    The stuff you're wondering.

    Do we need a DevOps person to run this?

    No. That's sort of the point. You connect a project once, and anyone on the team can build.

    We already have something that works. Do we throw it away?

    Keep it. With hybrid, your machines build first and ours take the overflow. Or hand it all to us.

    Can we build for PS5 and Xbox?

    Yes, on the Enterprise plan. Console builds run on secured machines with SDK checks first. You still need approval from Sony or Microsoft for SDK access, same as always.

    What does it cost?

    The pilot is free. After it, we'll give you a number that makes sense for your team and platforms.

    Go make the game.

    We've got the builds.

    Free pilot

    Let's get your first build out. Free.

    30 minutes with a team that ships to console as a small studio. If it fits, we set up a pilot on your real project.

    Add your name so we know who to ask for.
    Use your studio email, like name@studio.com.
    Which studio are you with?
    Pick the closest one.
    Pick a range.
    Pick the closest one.
    Keep your current setup
    No DevOps hire needed
    Free, no commitment