Engineering Blog

    Insights from the Build Pipeline

    Deep dives into Unreal Engine CI/CD, build optimization, DevOps best practices, and lessons from the trenches of game development infrastructure.

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    Latest Articles

    Last Week in Unreal — Feb 9-16, 2026
    Last Week in Unreal

    Last Week in Unreal — Feb 9-16, 2026

    MegaLights gets production instrumentation while Nanite RT lands crash-grade fixes — Epic is pushing dynamic lighting toward shippable quality for 5.8. Plus a silent Chaos vehicle bug fix, a delegate lifetime overhaul that may quietly break gameplay code, and over 30 crash fixes across the engine.

    AK
    Abraham K
    Epic Agrees: Being Generic Is a Non-Goal
    CI/CD

    Epic Agrees: Being Generic Is a Non-Goal

    Epic Games explicitly rejected generic CI for building Unreal Engine — then published the reasoning. Most studios read the docs and set up Jenkins anyway.

    AK
    Abraham K
    Before and After Game-Aware CI
    CI/CD

    Before and After Game-Aware CI

    Seven dimensions of CI performance — measured before and after switching from generic to game-aware CI. The internal memo your tech lead has been trying to write.

    AK
    Abraham K
    How to Evaluate CI Tools for Unreal Engine
    Guides

    How to Evaluate CI Tools for Unreal Engine

    There is no published framework for evaluating CI tools for Unreal Engine. So we wrote one.

    AK
    Abraham K
    What Happens to a Studio When Builds Are Unpredictable
    Uncategorized

    What Happens to a Studio When Builds Are Unpredictable

    Engineers batch commits. Artists avoid Fridays. Nobody iterates. Unpredictable builds don’t just waste time — they reshape how your entire studio works.

    AK
    Abraham K
    Last Week in Unreal — Feb 2-8, 2026
    Last Week in Unreal

    Last Week in Unreal — Feb 2-8, 2026

    Nanite CLAS ray tracing, RHI specialization constants, mobile SSAO unification, shader packaging overhaul, and serious memory safety fixes across 867 commits on ue5-main.

    AK
    Abraham K
    What “Unreal-Native CI” Actually Means
    Uncategorized

    What “Unreal-Native CI” Actually Means

    Your CI tool has never read your .uproject file. Here’s what changes when it does — and why “supports Unreal” is not the same as “understands Unreal.”

    AK
    Abraham K
    We Did Not Set Out to Build a CI/CD Company
    Uncategorized

    We Did Not Set Out to Build a CI/CD Company

    We started a game studio to build an Unreal Engine game. Then Jenkins consumed half our energy. Here’s why we ended up building a CI/CD platform instead.

    AK
    Abraham K