Last Week in UnrealLast Week in Unreal — Mar 9 – 15, 2026
1026 commits. 20+ crash fixes across the engine. MegaLights picked up async compute and sharper denoising. A coordinated batch of programmatic toolset commits hints at AI-assisted content authoring infrastructure taking shape inside the editor.
Last Week in UnrealLast Week in Unreal — Mar 2 – 8, 2026
Lumen shed 32MB of memory with no quality regression. MegaLights absorbed cloud shadows and IES profiles — its fifth consecutive week of feature expansion. 5.7 deprecation cleanup is live: 109 files of Core/CoreUObject API removals. If you have a C++ plugin, this is your warning.
Last Week in UnrealLast Week in Unreal — Feb 23 – Mar 1, 2026
Lumen and MegaLights received aggressive memory and correctness fixes — including a UNORM packing bug causing artifacts on AMD GPUs. Nanite Ray Tracing gained reference instance support for BLAS streaming, signaling a move from experimental to shippable. NVIDIA contributed Linear Swept Spheres for hair ray tracing.
Last Week in UnrealLast Week in Unreal — Feb 16-23, 2026
MegaLights gains front layer translucency, Substrate ships quality-level closures, Xbox GDK plugins move to public engine, and 13 crash fixes land across physics, animation, rendering, and the Verse VM.
Last Week in UnrealLast Week in Unreal — Feb 9-16, 2026
MegaLights gets production instrumentation while Nanite RT lands crash-grade fixes — Epic is pushing dynamic lighting toward shippable quality for 5.8. Plus a silent Chaos vehicle bug fix, a delegate lifetime overhaul that may quietly break gameplay code, and over 30 crash fixes across the engine.
Last Week in UnrealLast Week in Unreal — Feb 2-8, 2026
Nanite CLAS ray tracing, RHI specialization constants, mobile SSAO unification, shader packaging overhaul, and serious memory safety fixes across 867 commits on ue5-main.